Chapter 18: Consumer Decisions | Crossword


2.Computer software that imitates an actual experience.
3.A paid public message about goods and services for sale, which is communicated through various media.
4.Comparing products and prices in different stores before making a purchase.
6.Making an unplanned or quick purchase without giving it much thought.
7.The state of uselessness.


1.A deceptive advertising method in which the advertiser offers a low- priced item as bait to get shoppers in the store. Once shoppers are in the store, the advertiser tries to switch them to a more expensive item.
2.A special selling of goods or services at a reduced price.
5.To solve a problem.

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